Sisyphus Rising

63,153 notes


“When I was eight, I was confused about being called ‘bossy’ because I wanted to direct the plays that we would put on for our parents. But the boys were not. When at 14, I started to be sexualized by certain elements of the media. When at 15, my girlfriends started dropping out of their beloved sports teams because they didn’t want to appear ‘muscle-y.’ When at 18, my males friends were unable to express their feelings; I decided that I was a feminist.” 

When I was eight, I was confused about being called ‘bossy’ because I wanted to direct the plays that we would put on for our parents. But the boys were not. When at 14, I started to be sexualized by certain elements of the media. When at 15, my girlfriends started dropping out of their beloved sports teams because they didn’t want to appear ‘muscle-y.’ When at 18, my males friends were unable to express their feelings; I decided that I was a feminist.” 

(Source: rupertgrnt, via diamondplatypus)

3,043 notes

game npc:
hero!! you must save the world from certain destruction!! we have no time left!!
me:
k
me:
[changes outfit, does three minor quests, changes outfit again, upgrades outfit, does seven more minor quests, runs around punching chickens, changes outfit, completes an entirely separate questline, plays a different video game altogether, changes outfit in real life, plays first videogame again]
me:
okay im ready to save the world
game npc:
please hurry hero!!
me:
actually hold on
me:
[changes outfit]

34,434 notes

zennistrad:

themundanematt:

Why #gamergate is important

Fun fact: Morgan Ramsay, founder of the Entertainment Media Counsel, did an objective study of how much of gaming journalism talks about sexism or social justice.
To do this, he downloaded 130,524 articles from 37 RSS feeds of 23 outlets, including The Escapist, Rock Paper Shotgun, CVG, Edge Online, Eurogamer, Gamasutra, Game Informer, GamePolitics, GamesBeat, GamesIndustry International, GameSpot, GamesRadar, IGN, IndieGames, Joystiq, Kotaku, Massively, MCV, NowGamer, PocketGamer.biz, Polygon, Shacknews and VG24/7, published over a period of twelve months. He then did a search on how often these games articles mentioned sexism, feminism, or misogyny.
The result? Over a period of one year, 0.41% of 130,524 articles referenced feminism, feminist, sexism, sexist, misogyny, and misogynist explicitly. 
That’s less than half of one percent.
So next time you hear someone whining that “feminism is taking over video games journalism”, what they’re actually whining about is that feminism exists in video games journalism.

zennistrad:

themundanematt:

Why #gamergate is important

Fun fact: Morgan Ramsay, founder of the Entertainment Media Counsel, did an objective study of how much of gaming journalism talks about sexism or social justice.

To do this, he downloaded 130,524 articles from 37 RSS feeds of 23 outlets, including The Escapist, Rock Paper Shotgun, CVG, Edge Online, Eurogamer, Gamasutra, Game Informer, GamePolitics, GamesBeat, GamesIndustry International, GameSpot, GamesRadar, IGN, IndieGames, Joystiq, Kotaku, Massively, MCV, NowGamer, PocketGamer.biz, Polygon, Shacknews and VG24/7, published over a period of twelve months. He then did a search on how often these games articles mentioned sexism, feminism, or misogyny.

The result? Over a period of one year, 0.41% of 130,524 articles referenced feminism, feminist, sexism, sexist, misogyny, and misogynist explicitly.

That’s less than half of one percent.

So next time you hear someone whining that “feminism is taking over video games journalism”, what they’re actually whining about is that feminism exists in video games journalism.

(via diamondplatypus)

215,101 notes

before people get to know me:
Oh my god you're so shy...and quiet...it's adorable
after we become friends:
DEAR GOD DO YOU EVER SHUT UP